IsSoundPaused: Difference between revisions
Jump to navigation
Jump to search
m (→Example) |
|||
Line 16: | Line 16: | ||
==Example== | ==Example== | ||
Этот пример проверит стоит ли звуковой элемент на паузе или нет, и отобразит ответ игроку. | |||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 23: | Line 23: | ||
local pause = isSoundPaused(theSound) | local pause = isSoundPaused(theSound) | ||
if(pause == true) then | if(pause == true) then | ||
outputChatBox(" | outputChatBox("Звуковой элемент на паузе!") | ||
else | else | ||
outputChatBox(" | outputChatBox("Звуковой элемент не на паузе!") | ||
end | end | ||
end | end |
Revision as of 14:42, 29 October 2016
This function is used to return the current pause state of the specified sound element.
If the element is a player, this function will use the players voice.
Syntax
bool isSoundPaused ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:isPaused(...)
- Variable: .paused
- Counterpart: setSoundPaused
Required Arguments
Returns
Ответ будет true если указанный звуковой элемент на паузе, false если звуковой элемент снят с паузы,или не найден.
Example
Этот пример проверит стоит ли звуковой элемент на паузе или нет, и отобразит ответ игроку.
Click to collapse [-]
ClienttheSound = playSound("music/song.mp3") function checkSongPause() local pause = isSoundPaused(theSound) if(pause == true) then outputChatBox("Звуковой элемент на паузе!") else outputChatBox("Звуковой элемент не на паузе!") end end addCommandHandler("checkpause", checkSongPause)
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd