OnChatMessage: Difference between revisions
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{{New feature/item|3.0120|1.2|3316| | {{New feature/item|3.0120|1.2|3316| | ||
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This event is triggered | This event is triggered when any message is output to chat using [[outputChatBox]] server-side (also when a player uses ''say'', ''teamsay'' or ''me'' successfully). | ||
{{Note|It can be used to get the [[element]] responsible for a specific [[outputChatBox]] call via the second parameter.}} | |||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string theMessage, resource / element theElement | string theMessage, resource / element theElement | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''theMessage:''' | *'''theMessage:''' A [[string]] representing the text that was output to the chatbox. | ||
*'''theElement:''' a [[player]] element if | *'''theElement:''' A [[resource]] if it was done via [[outputChatBox]] or a [[player]] element if it was done via ''say'', ''teamsay'' or ''me''. | ||
==Source== | ==Source== |
Revision as of 16:58, 27 November 2021
This event is triggered when any message is output to chat using outputChatBox server-side (also when a player uses say, teamsay or me successfully).
Parameters
string theMessage, resource / element theElement
- theMessage: A string representing the text that was output to the chatbox.
- theElement: A resource if it was done via outputChatBox or a player element if it was done via say, teamsay or me.
Source
The source of this event is the root element.
Example
This example outputs all chat messages to debug view.
function onChatMessageHandler(theMessage, thePlayer) outputDebugString(theMessage) end addEventHandler("onChatMessage", root, onChatMessageHandler)
Requirements
This template will be deleted.
See Also
Server events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled