OnClientMarkerLeave: Difference between revisions

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(New page: __NOTOC__ {{Client event}} This event is triggered when a player leaves the area of a marker created using createMarker. ==Parameters== <syntaxhighlight lang="lua"> player leftPlayer, bool matchingD...)
 
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*'''leftPlayer''': The player that left the marker's area
*'''leftPlayer''': the [[player]] that left the [[marker|marker's]] area.
*'''matchingDimension''': ''true'' if the player is in the same dimension as the marker he left
*'''matchingDimension''': ''true'' if the [[player]] is in the same [[dimension]] as the [[marker]].


==Source==
==Source==
Line 25: Line 25:


==See Also==
==See Also==
===Client marker events===
{{Client marker events}}
{{Client marker events}}
===Client marker functions===
{{Client_marker_functions}}

Latest revision as of 12:20, 3 June 2022

This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

player leftPlayer, bool matchingDimension

Source

The source of this event is the marker that the player left.

Example

This example shows a message in the chatbox whenever a player leaves any marker.

function markerLeave ( leavingPlayer, matchingDimension )
    outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )
end

addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )

See Also

Client marker events


Client marker functions