OnClientMarkerLeave: Difference between revisions

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(New page: __NOTOC__ {{Client event}} This event is triggered when a player leaves the area of a marker created using createMarker. ==Parameters== <syntaxhighlight lang="lua"> player leftPlayer, bool matchingD...)
 
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==See Also==
==See Also==
===Marker events===
{{Client marker events}}
{{Client marker events}}
===Marker functions===
{{Client_marker_functions}}

Revision as of 18:47, 5 October 2009

This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

player leftPlayer, bool matchingDimension
  • leftPlayer: The player that left the marker's area
  • matchingDimension: true if the player is in the same dimension as the marker he left

Source

The source of this event is the marker that the player left.

Example

This example shows a message in the chatbox whenever a player leaves any marker.

function markerLeave ( leavingPlayer, matchingDimension )
    outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )
end

addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )

See Also

Marker events


Marker functions