OnClientPlayerChoke: Difference between revisions

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*'''weapon:''' an [[int]] representing the ID of the [[weapon]] which caused the choking.
*'''weapon:''' an [[int]] representing the ID of the [[weapon]] which caused the choking.
*'''responsiblePed:''' the ped responsible for causing the choking, possiblly nil.
*'''responsiblePed:''' the [[ped]] responsible for causing the choking, can be [[nil]].


==Source==
==Source==

Revision as of 15:37, 7 September 2018

Dialog-information.png This article needs checking.

Reason(s): responsiblePed is always nil
Dialog-information.png This article needs checking.

Reason(s): Check it is only triggered for the local player and the source is correct

This event is fired when the local player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.

Parameters

int weaponID, ped responsiblePed
  • weapon: an int representing the ID of the weapon which caused the choking.
  • responsiblePed: the ped responsible for causing the choking, can be nil.

Source

The source of this event is the player who is choking. (Local player only)

Cancel effect

If this event is canceled, the player will not be choked.

Example

Click to collapse [-]
Client

This example disables choking effects from the tear gas grenades.

function cancelTearGasChoking(weaponID, responsiblePed)
	if (weaponID==17) then
		cancelEvent()
	end
end
addEventHandler("onClientPlayerChoke", getLocalPlayer(), cancelTearGasChoking)

See Also

Client player events


Client event functions