OnClientPlayerDamage: Difference between revisions
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(Added info about issue #8082) |
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*'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when being run over or falling off a bike). | *'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when being run over or falling off a bike). | ||
*'''weapon''': An integer representing the weapon | *'''weapon''': An integer representing the [[Weapons|attacker weapon]] or the [[Damage Types|damage type]]. | ||
*'''bodypart''': An integer representing the bodypart the player was damaged | *'''bodypart''': An integer representing the bodypart the player was damaged. | ||
{{BodyParts}} | {{BodyParts}} | ||
{{New feature/item|3|1.0|| | {{New feature/item|3|1.0|| |
Revision as of 15:35, 17 January 2017
This event is triggered whenever a player is damaged.
Parameters
element attacker, int weapon, int bodypart [, float loss ]
- attacker: A player element representing the attacker or vehicle element (when being run over or falling off a bike).
- weapon: An integer representing the attacker weapon or the damage type.
- bodypart: An integer representing the bodypart the player was damaged.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- loss: A float representing the percentage of health the player lost.
Source
The source of this event is the player that got damaged. (Streamed in players only)
Cancel effect
If this event is canceled, then any damaging effects to the local player will cease.
Example
This example prevents any damage from the minigun.
function stopMinigunDamage ( attacker, weapon, bodypart ) if ( weapon == 38 ) then --if the weapon used was the minigun cancelEvent() --cancel the event end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage )
Issues
Issue ID | Description |
---|---|
#8082 | Custom weapons don't fully work with onClientPlayerDamage |
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled