OnClientPlayerDamage: Difference between revisions
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(Replace with predefined variable.) |
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{{Client event}} | {{Client event}} | ||
This event is triggered whenever a player is damaged. | This event is triggered whenever a player is damaged. | ||
{{Note|This event is only triggered for players that are streamed in}} | |||
==Parameters== | |||
<syntaxhighlight lang="lua"> | |||
element attacker, int damage_causing, int bodypart [, float loss ] | |||
</syntaxhighlight> | |||
*'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when being run over or falling off a bike). | |||
*'''damage_causing''': An [[int]] representing the cause of damage, either a [[Weapons|attacker weapon]], or some other [[Damage Types|types of damage]]. | |||
*'''bodypart''': An integer representing the bodypart the player was damaged. | |||
{{BodyParts}} | |||
{{New feature/item|3|1.0|| | |||
*'''loss''': A float representing the percentage of health the player lost. | |||
}} | |||
==Source== | ==Source== | ||
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This example prevents any damage from the minigun. | This example prevents any damage from the minigun. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function stopMinigunDamage ( attacker, weapon, bodypart ) | function stopMinigunDamage(attacker, weapon, bodypart) | ||
if ( weapon == 38 ) then --if the weapon used was the minigun | if (weapon == 38) then --if the weapon used was the minigun | ||
cancelEvent() --cancel the event | cancelEvent() --cancel the event | ||
end | end | ||
end | end | ||
addEventHandler ( "onClientPlayerDamage", | addEventHandler("onClientPlayerDamage", localPlayer, stopMinigunDamage) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 11:40, 2 May 2022
This event is triggered whenever a player is damaged.
Parameters
element attacker, int damage_causing, int bodypart [, float loss ]
- attacker: A player element representing the attacker or vehicle element (when being run over or falling off a bike).
- damage_causing: An int representing the cause of damage, either a attacker weapon, or some other types of damage.
- bodypart: An integer representing the bodypart the player was damaged.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- loss: A float representing the percentage of health the player lost.
Source
The source of this event is the player that got damaged. (Streamed in players only)
Cancel effect
If this event is canceled, then any damaging effects to the local player will cease.
Example
This example prevents any damage from the minigun.
function stopMinigunDamage(attacker, weapon, bodypart) if (weapon == 38) then --if the weapon used was the minigun cancelEvent() --cancel the event end end addEventHandler("onClientPlayerDamage", localPlayer, stopMinigunDamage)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled