OnClientPlayerDamage: Difference between revisions
Jump to navigation
Jump to search
LordAzamath (talk | contribs) (onClientPedDamage) |
LordAzamath (talk | contribs) (Undo revision 19372 by LordAzamath (Talk) edited wrong page) |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Client event}} | {{Client event}} | ||
This event is triggered whenever a | This event is triggered whenever a player is damaged. | ||
==Parameters== | ==Parameters== | ||
Line 8: | Line 8: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when | *'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when you fall of a bike). | ||
*'''weapon''': An integer representing the weapon ID the attacker used | *'''weapon''': An integer representing the weapon ID the attacker used | ||
*'''bodypart''': An integer representing the bodypart the | *'''bodypart''': An integer representing the bodypart the player was damaged | ||
{{BodyParts}} | {{BodyParts}} | ||
*'''loss''': A float representing the percentage of health the | *'''loss''': A float representing the percentage of health the player lost. ('''from DP3''') | ||
==Source== | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[ | The [[event system#Event source|source]] of this event is the [[player]] that got damaged | ||
==Cancel effect== | ==Cancel effect== | ||
If this event is [[Event system#Canceling|canceled]], then any damaging effects to the | If this event is [[Event system#Canceling|canceled]], then any damaging effects to the local player will cease. | ||
==Example== | ==Example== | ||
This example prevents any damage from the minigun. | |||
<syntaxhighlight lang="lua"> | |||
function stopMinigunDamage ( attacker, weapon, bodypart ) | |||
if ( weapon == 38 ) then --if the weapon used was the minigun | |||
cancelEvent() --cancel the event | |||
end | |||
end | |||
addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage ) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
===Client | ===Client player events=== | ||
{{ | {{Client_player_events}} | ||
===Client event functions=== | ===Client event functions=== | ||
{{Client_event_functions}} | {{Client_event_functions}} |
Revision as of 15:05, 2 May 2009
This event is triggered whenever a player is damaged.
Parameters
element attacker, int weapon, int bodypart [, float loss ]
- attacker: A player element representing the attacker or vehicle element (when you fall of a bike).
- weapon: An integer representing the weapon ID the attacker used
- bodypart: An integer representing the bodypart the player was damaged
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- loss: A float representing the percentage of health the player lost. (from DP3)
Source
The source of this event is the player that got damaged
Cancel effect
If this event is canceled, then any damaging effects to the local player will cease.
Example
This example prevents any damage from the minigun.
function stopMinigunDamage ( attacker, weapon, bodypart ) if ( weapon == 38 ) then --if the weapon used was the minigun cancelEvent() --cancel the event end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage )
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled