OnClientPlayerDamage

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Revision as of 04:12, 13 June 2020 by Lettify (talk | contribs) (Enhanced argument readability)
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This event is triggered whenever a player is damaged.

[[{{{image}}}|link=|]] Note: This event is only triggered for players that are streamed in

Parameters

element attacker, int damage_causing, int bodypart [, float loss ]
  • attacker: A player element representing the attacker or vehicle element (when being run over or falling off a bike).
  • damage_causing: An int representing the cause of damage, either a attacker weapon, or some other types of damage.
  • bodypart: An integer representing the bodypart the player was damaged.
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • loss: A float representing the percentage of health the player lost.

Source

The source of this event is the player that got damaged. (Streamed in players only)

Cancel effect

If this event is canceled, then any damaging effects to the local player will cease.

Example

This example prevents any damage from the minigun.

function stopMinigunDamage ( attacker, weapon, bodypart )
	if ( weapon == 38 ) then --if the weapon used was the minigun
		cancelEvent() --cancel the event
	end
end
addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage )

Issues

Issue ID Description
#8082 (Fixed in r9762) Custom weapons don't fully work with onClientPlayerDamage

See Also

Client player events


Client event functions