OnClientPlayerHeliKilled: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client event}}
{{Client event}}
This event is fired when a player is killed due to the effect of a helicopter blades. Also note that this event is only triggered for players nearby the local player's camera. This is due to elements far away being streamed out.
This event is fired when a player is killed due to the effect of a helicopter blades.
{{Note|This event is only triggered for players that are streamed in}}
==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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==Source==
==Source==
The source of this event is the player who was killed
The source of this event is the player who was killed
==Type==
This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include:
* Players flying off
* Players taking damage
* Blood


==Cancel effect==
==Cancel effect==
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</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==Requirements==
{{Requirements|n/a|1.3.0-9.03893|}}


==See Also==
==See Also==

Latest revision as of 17:04, 7 November 2024

This event is fired when a player is killed due to the effect of a helicopter blades.

[[{{{image}}}|link=|]] Note: This event is only triggered for players that are streamed in

Parameters

vehicle killer
  • killer: the vehicle (heli) responsible for causing the death.

Source

The source of this event is the player who was killed

Type

This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include:

  • Players flying off
  • Players taking damage
  • Blood

Cancel effect

If this event is canceled, the player will not be killed

Example

Click to collapse [-]
Client

This example disables helicopter killing

function cancelDeath()
	cancelEvent()
end
addEventHandler("onClientPlayerHeliKilled", getLocalPlayer(), cancelDeath)

See Also

Client player events


Client event functions