OnClientPlayerHeliKilled
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This event is fired when a player is killed due to the effect of a helicopter blades.
Parameters
vehicle killer
- killer: the vehicle (heli) responsible for causing the death.
Source
The source of this event is the player who was killed
Type
This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include:
- Players flying off
- Players taking damage
- Blood
Cancel effect
If this event is canceled, the player will not be killed
Example
Click to collapse [-]
ClientThis example disables helicopter killing
function cancelDeath() cancelEvent() end addEventHandler("onClientPlayerHeliKilled", getLocalPlayer(), cancelDeath)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled