OnClientPlayerHeliKilled: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client event}}
{{Client event}}
This event is fired when a player is killed due to the effect of a helicopter blades
This event is fired when a player is killed due to the effect of a helicopter blades.
{{Note|This event is only triggered for players that are streamed in}}
==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 10: Line 11:
==Source==
==Source==
The source of this event is the player who was killed
The source of this event is the player who was killed
==Type==
This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include:
* Players flying off
* Players taking damage
* Blood


==Cancel effect==
==Cancel effect==

Latest revision as of 17:04, 7 November 2024

This event is fired when a player is killed due to the effect of a helicopter blades.

[[{{{image}}}|link=|]] Note: This event is only triggered for players that are streamed in

Parameters

vehicle killer
  • killer: the vehicle (heli) responsible for causing the death.

Source

The source of this event is the player who was killed

Type

This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include:

  • Players flying off
  • Players taking damage
  • Blood

Cancel effect

If this event is canceled, the player will not be killed

Example

Click to collapse [-]
Client

This example disables helicopter killing

function cancelDeath()
	cancelEvent()
end
addEventHandler("onClientPlayerHeliKilled", getLocalPlayer(), cancelDeath)

See Also

Client player events


Client event functions