OnClientPlayerHeliKilled: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client event}} | {{Client event}} | ||
This event is fired when a player is killed due to the effect of a helicopter blades. | This event is fired when a player is killed due to the effect of a helicopter blades. | ||
{{Note|This event is only triggered for players that are streamed in}} | |||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 10: | Line 11: | ||
==Source== | ==Source== | ||
The source of this event is the player who was killed | The source of this event is the player who was killed | ||
==Type== | |||
This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include: | |||
* Players flying off | |||
* Players taking damage | |||
* Blood | |||
==Cancel effect== | ==Cancel effect== |
Latest revision as of 17:04, 7 November 2024
This event is fired when a player is killed due to the effect of a helicopter blades.
Parameters
vehicle killer
- killer: the vehicle (heli) responsible for causing the death.
Source
The source of this event is the player who was killed
Type
This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include:
- Players flying off
- Players taking damage
- Blood
Cancel effect
If this event is canceled, the player will not be killed
Example
Click to collapse [-]
ClientThis example disables helicopter killing
function cancelDeath() cancelEvent() end addEventHandler("onClientPlayerHeliKilled", getLocalPlayer(), cancelDeath)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled