OnClientPlayerHeliKilled

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Revision as of 13:55, 5 July 2013 by Cazomino05 (talk | contribs)
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This event is fired when a player is killed due to the effect of a helicopter blades. Also note that this event is only triggered for players nearby the local player's camera. This is due to elements far away being streamed out.

Parameters

vehicle killer
  • killer: the vehicle (heli) responsible for causing the death.

Source

The source of this event is the player who was killed

Type

This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include:

  • Players flying off
  • Players taking damage
  • Blood

Cancel effect

If this event is canceled, the player will not be killed

Example

Click to collapse [-]
Client

This example disables helicopter killing

function cancelDeath()
	cancelEvent()
end
addEventHandler("onClientPlayerHeliKilled", getLocalPlayer(), cancelDeath)

Requirements

This template will be deleted.

See Also

Client player events


Client event functions