OnClientPlayerStealthKill: Difference between revisions
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==Source== | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[player]] that initiated the stealth kill. | The [[event system#Event source|source]] of this event is the [[player]] that initiated the stealth kill. (Local player only) | ||
==Cancel effect== | ==Cancel effect== |
Revision as of 16:19, 13 August 2011
This event is triggered when a player stealth kills another player.
Parameters
element targetPlayer
Source
The source of this event is the player that initiated the stealth kill. (Local player only)
Cancel effect
If this event is canceled, then the stealth kill is aborted.
Example
This example disables stealth kills.
function abortAllStealthKills(targetPlayer) cancelEvent() end addEventHandler("onClientPlayerStealthKill", getLocalPlayer(), abortAllStealthKills)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled