OnClientPlayerStuntStart: Difference between revisions
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==Example== | ==Example== | ||
This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt taken to perform and distance travelled while stunting. | |||
<syntaxhighlight lang="lua"> | |||
addEventHandler( "onClientPlayerStuntFinish", getRootElement( ), | |||
function ( stuntType ) | |||
outputChatBox( "You started stunt: " .. stuntType ); | |||
end | |||
); | |||
addEventHandler( "onClientPlayerStuntFinish", getRootElement( ), | |||
function ( stuntType, stuntTime, distance ) | |||
outputChatBox( "You finished stunt: " .. stuntType ..", Time: " .. stuntTime .. ", Distance: " .. tostring( distance ) ); | |||
end | |||
); | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== |
Revision as of 19:20, 5 October 2009
This event is triggered whenever the local player starts doing a vehicle stunt.
Parameters
string stuntType
- stuntType: the type of stunt the player is starting to perform. Valid types are:
- 2wheeler
- wheelie
- stoppie
Source
The source of this event is the local player.
Example
This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt taken to perform and distance travelled while stunting.
addEventHandler( "onClientPlayerStuntFinish", getRootElement( ), function ( stuntType ) outputChatBox( "You started stunt: " .. stuntType ); end ); addEventHandler( "onClientPlayerStuntFinish", getRootElement( ), function ( stuntType, stuntTime, distance ) outputChatBox( "You finished stunt: " .. stuntType ..", Time: " .. stuntTime .. ", Distance: " .. tostring( distance ) ); end );
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled