OnClientPlayerVehicleEnter: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Fixed example)
(Be more specific)
Line 1: Line 1:
{{Client event}}
{{Client event}}
__NOTOC__
__NOTOC__
This event is fired when a player or ped enters a vehicle.
This event is fired when a player or ped has entered a vehicle.


==Parameters==
==Parameters==
Line 23: Line 23:


==See Also==
==See Also==
'''<big>Related</big>'''
</br>
[[onClientVehicleStartEnter]]
</br>
[[onClientVehicleStartExit]]
===Client player events===
===Client player events===
{{Client_player_events}}
{{Client_player_events}}
===Client event functions===
===Client event functions===
{{Client_event_functions}}
{{Client_event_functions}}

Revision as of 04:37, 20 October 2020

This event is fired when a player or ped has entered a vehicle.

Parameters

vehicle theVehicle, int seat
  • theVehicle: the vehicle that the player entered
  • seat: the seat that the player now is on. Driver's seat = 0, higher numbers are passenger seats.

Source

The source of this event is the player or ped that entered the vehicle.

Example

This example will tell you the name of the vehicle you enter.

function checkVehicles(theVehicle)
	outputChatBox("You entered a "..getVehicleName(theVehicle).."!")
end
addEventHandler("onClientPlayerVehicleEnter", localPlayer, checkVehicles)

See Also

Related
onClientVehicleStartEnter
onClientVehicleStartExit

Client player events


Client event functions