PlaySFX3D: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Client function}} | ||
{{New feature/item|3.0134|1.3.4|5731| | {{New feature/item|3.0134|1.3.4|5731| | ||
This function plays a sound in the GTA world from GTA's big sound containers. | |||
}} | }} | ||
{{Note| | {{Note|There is a tool available which allows you to find bank and sound IDs easily: [[https://community.mtasa.com/index.php?p=resources&s=details&id=7549 sfxBrowser:Download]]. }} | ||
{{ | {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compresses better in their ''AUDIO\SFX\'' folder. (They lack any data) | ||
In case of these invalid audio files, this function returns ''false''. | |||
== | It also returns ''false'' when trying to play a track deleted in the recent GTA: SA Steam patches (and if the client is using a Steam GTA: SA copy).|true}} | ||
==Syntax== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element playSFX3D ( string | element playSFX3D ( string containerName, int bankId, int soundId, float x, float y, float z [, bool looped = false ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
=== | ===Required Arguments=== | ||
*''' | *'''containerName:''' The name of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" | ||
*''' | *'''bankId:''' The audio bank id | ||
*''' | *'''soundId:''' The sound id within the audio bank | ||
*'''x:''' | *'''x:''' A floating point number representing the X coordinate on the map. | ||
*'''y:''' | *'''y:''' A floating point number representing the Y coordinate on the map. | ||
*'''z:''' | *'''z:''' A floating point number representing the Z coordinate on the map. | ||
=== | ===Optional Arguments=== | ||
*'''looped:''' A [[boolean]] representing whether the sound will be looped | |||
*''' | |||
==Returns== | |||
Returns a [[sound]] element if the sound was successfully created, ''false'' otherwise. | |||
{{New feature/item|3.0140|1.4|6443| | {{New feature/item|3.0140|1.4|6443| | ||
== | ==Syntax 2== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element playSFX3D( string "radio", string | element playSFX3D( string "radio", string radioStation, int trackId, float x, float y, float z [, bool looped = false ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''radio:''' | *'''radio:''' The string "radio" (used to differentiate to the first syntax) | ||
*''' | *'''radioStation:''' The radio station. Possible values are "Adverts", "Ambience", "Police", "Playback FM", "K-Rose", "K-DST", "Cutscene", "Beats", "Bounce FM", "SF-UR", "Radio Los Santos", "Radio X", "CSR 103.9", "K-Jah West", "Master Sounds 98.3", "WCTR". | ||
*''' | *'''trackId :''' The radio track id within the radio station audio file | ||
*'''x:''' | *'''x:''' A floating point number representing the X coordinate on the map. | ||
*'''y:''' | *'''y:''' A floating point number representing the Y coordinate on the map. | ||
*'''z:''' | *'''z:''' A floating point number representing the Z coordinate on the map. | ||
=== | ===Optional Arguments=== | ||
*'''looped:''' A [[boolean]] representing whether the sound will be looped | |||
*''' | ==Returns== | ||
Returns a [[sound]] element if the sound was successfully created, ''false'' otherwise. | |||
}} | |||
==Example== | |||
The following example plays a fire alarm sound near you (looped). | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local x, y, z = getElementPosition(localPlayer) | local x, y, z = getElementPosition(localPlayer) | ||
if not playSFX3D("script", 7, 1, x + 10, y, z, true) then | if not playSFX3D("script", 7, 1, x + 10, y, z, true) then | ||
outputChatBox(" | outputChatBox("You have to install some missing audio files to hear the sound") | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== | ==See Also== | ||
{{ | {{Client_audio_functions}} | ||
[[hu:playSFX3D]] | [[hu:playSFX3D]] |
Revision as of 01:33, 18 August 2021
This function plays a sound in the GTA world from GTA's big sound containers.
Syntax
element playSFX3D ( string containerName, int bankId, int soundId, float x, float y, float z [, bool looped = false ] )
Required Arguments
- containerName: The name of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
- bankId: The audio bank id
- soundId: The sound id within the audio bank
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
- looped: A boolean representing whether the sound will be looped
Returns
Returns a sound element if the sound was successfully created, false otherwise.
Syntax 2
element playSFX3D( string "radio", string radioStation, int trackId, float x, float y, float z [, bool looped = false ] )
Required Arguments
- radio: The string "radio" (used to differentiate to the first syntax)
- radioStation: The radio station. Possible values are "Adverts", "Ambience", "Police", "Playback FM", "K-Rose", "K-DST", "Cutscene", "Beats", "Bounce FM", "SF-UR", "Radio Los Santos", "Radio X", "CSR 103.9", "K-Jah West", "Master Sounds 98.3", "WCTR".
- trackId : The radio track id within the radio station audio file
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
- looped: A boolean representing whether the sound will be looped
Returns
Returns a sound element if the sound was successfully created, false otherwise.
Example
The following example plays a fire alarm sound near you (looped).
local x, y, z = getElementPosition(localPlayer) if not playSFX3D("script", 7, 1, x + 10, y, z, true) then outputChatBox("You have to install some missing audio files to hear the sound") end
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd