PlaySFX: Difference between revisions
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(Created page with "{{client_function}} This function plays a sound from GTA's big sound containers. ==Syntax== <syntaxhighlight lang="lua"> sound playSFX ( string containerName, int bankId, int soundId [, looped...") |
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{{client_function}} | {{client_function}} | ||
{{New feature/item|3.0134|1.3.4|5731| | |||
This function plays a sound from GTA's big sound containers. | This function plays a sound from GTA's big sound containers. | ||
{{Note|There is a tool available which allows you to find bank and sound IDs: https://community.mtasa.com/index.php?p=resources&s=details&id=7549}} | |||
{{Warning|Many players use versions of GTA:SA (especially WareZ versions) which haven't any audio files in their ''AUDIO\SFX\'' folder. In case of missing audio files, this function returns ''false''|true}} | |||
}} | |||
==Syntax== | ==Syntax== | ||
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==Example== | ==Example== | ||
The following example plays a firealarm sound (looped). | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
if not playSFX("script", 7, 1, true) then | |||
outputChatBox("You have to install some missing audio files to hear the sound") | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} |
Revision as of 18:19, 21 August 2013
This function plays a sound from GTA's big sound containers.
Syntax
sound playSFX ( string containerName, int bankId, int soundId [, looped = false] )
Required Arguments
- containerName: The name of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
- bankId: The audio bank Id
- soundId: The sound Id within the audio bank
Optional Arguments
- looped: A boolean representing whether the sound will be looped
Returns
Returns a sound element if the sound was successfully created, false otherwise.
Example
The following example plays a firealarm sound (looped).
if not playSFX("script", 7, 1, true) then outputChatBox("You have to install some missing audio files to hear the sound") end
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd