PlaySound3D: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''soundPath:''' The [[filepath]] to the sound file you want to play. (Sound file has to be predefined in the [[meta.xml]] file with <file /> tag.) | *'''soundPath:''' The [[filepath]] to the sound file you want to play. (Sound file has to be predefined in the [[meta.xml]] file with <file /> tag.Also can use url ) | ||
*'''x:''' A floating point number representing the X coordinate on the map. | *'''x:''' A floating point number representing the X coordinate on the map. | ||
*'''y:''' A floating point number representing the Y coordinate on the map. | *'''y:''' A floating point number representing the Y coordinate on the map. |
Revision as of 16:29, 6 February 2012
Creates a sound element in the GTA world and plays it immediately after creation for the local player. setElementPosition can be used to move the sound element around after it has been created.
Note: The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT and S3M.
Syntax
element playSound3D ( string soundPath, float x, float y, float z, [ bool looped = false ] )
Required Arguments
- soundPath: The filepath to the sound file you want to play. (Sound file has to be predefined in the meta.xml file with <file /> tag.Also can use url )
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- looped: A boolean representing whether the sound will be looped. To loop the sound, use true.
Returns
Returns a sound element if the sound was successfully created, false otherwise.
Example
This example creates a looping sound within a pizza shop. The pizza shop is in san fierro near pier 69
Click to collapse [-]
Clientfunction onResourceStart() local sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart)
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd