PlaySoundFrontEnd: Difference between revisions
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==Wzór== | ==Wzór== | ||
<section name=" | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool playSoundFrontEnd ( player thePlayer, int sound ) | bool playSoundFrontEnd ( player thePlayer, int sound ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
=== | ===Required Arguments=== | ||
*'''thePlayer:''' | *'''thePlayer:''' The ([[player]]) what you want to play.. | ||
*'''sound:''' ID [[int]] | *'''sound:''' Sound ID [[int]] what you want to play. Correct values is: | ||
{{Sounds}} | {{Sounds}} | ||
</section> | </section> | ||
Line 19: | Line 19: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
=== | ===Required Arguments=== | ||
*'''sound:''' ID [[int]] | *'''sound:''' Sound ID [[int]] what you want to play. Correct values is: | ||
{{Sounds}} | {{Sounds}} | ||
</section> | </section> | ||
=== | ===Returns=== | ||
Function returns ''true'' if the sound was played correctly, ''false'' otherwise. | |||
==Wzór== | ==Wzór== |
Revision as of 15:33, 23 May 2013
This function plays a frontend sound for the specified player.
Wzór
Click to collapse [-]
Serverbool playSoundFrontEnd ( player thePlayer, int sound )
Required Arguments
- thePlayer: The (player) what you want to play..
- sound: Sound ID int what you want to play. Correct values is:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Click to expand [+]
Strona KlientaReturns
Function returns true if the sound was played correctly, false otherwise.
Wzór
Click to collapse [-]
serverTen przykład funkcji odtwarza dźwięk podczas spawnu gracza.
function onPlayerSpawn ( theSpawnpoint, theTeam ) playSoundFrontEnd ( source, 16 ) end addEventHandler ( "onPlayerSpawn", getRootElement(), onPlayerSpawn )
Click to collapse [-]
clientTen przykład odtwarza dźwięk gdy gracz wpiszę komendę '/sound'.
function onSoundEvent ( ) playSoundFrontEnd ( 16 ) end addCommandHandler("sound", onSoundEvent)
Zobacz też
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd