PlaySoundFrontEnd: Difference between revisions

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<font color="#F00" size="10">THISDP, FUCK YOU ♥</font>
{{Server client function}}
__NOTOC__
This function plays a frontend sound for the specified player.
{{Note|These sounds can be disabled with [[setWorldSoundEnabled]] so if these sounds stop working you should check if you're disabling the sounds.}}
 
==Syntax==
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
bool playSoundFrontEnd ( player thePlayer, int sound ) 
</syntaxhighlight>
{{New feature/item|3.0141|1.4.0|6987|{{OOP||[[player]]:playSoundFrontEnd}}}}
 
===Required Arguments===
*'''thePlayer:''' the [[player]] you want the sound to play for.
*'''sound:''' a whole [[int]] specifying the sound id to play. Valid values are:
{{Sounds}}
</section>
<section name="Client" class="client" show="false">
<syntaxhighlight lang="lua">
bool playSoundFrontEnd ( int sound ) 
</syntaxhighlight>
{{New feature/item|3.0141|1.4.0|6987|{{OOP||[[Sound]].playFrontEnd}}}}
 
===Required Arguments===
*'''sound:''' a whole [[int]] specifying the sound id to play. Valid values are:
{{Sounds}}
</section>
 
===Returns===
Returns ''true'' if the sound was successfully played, ''false'' otherwise.
 
==Example==
<section name="server" class="server" show="true">
This example plays a sound when a player spawns.
<syntaxhighlight lang="lua">
function onPlayerSpawn ( theSpawnpoint, theTeam )
    playSoundFrontEnd ( source, 16 )
end
addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn )
</syntaxhighlight>
</section>
<section name="client" class="client" show="true">
This example plays a sound when the player types the command '/sound'.
<syntaxhighlight lang="lua">
function onSoundEvent ( )
    playSoundFrontEnd ( 16 )
end
addCommandHandler("sound", onSoundEvent)
</syntaxhighlight>
</section>
 
==See Also==
{{Client_audio_functions}}
 
[[hu:playSoundFrontEnd]]
[[de:playSoundFrontEnd]]
[[ar:playSoundFrontEnd]]

Revision as of 06:06, 9 September 2018

This function plays a frontend sound for the specified player.

[[{{{image}}}|link=|]] Note: These sounds can be disabled with setWorldSoundEnabled so if these sounds stop working you should check if you're disabling the sounds.

Syntax

Click to collapse [-]
Server
bool playSoundFrontEnd ( player thePlayer, int sound )   

OOP Syntax Help! I don't understand this!

Method: player:playSoundFrontEnd(...)

Required Arguments

  • thePlayer: the player you want the sound to play for.
  • sound: a whole int specifying the sound id to play. Valid values are:
    • 0 - 20 Selection sounds
    • 27 - 30 Bullet sounds
    • 32 - 33 Selection sounds
    • 34 Radio static
    • 35 Stop Radio static
    • 37 - 38 Tick
    • 40 Selection sounds
    • 41 - 42 Tick (no ammo)
    • 43 - 45 Race countdown
    • 46 Repair
    • 47 White noise static
    • 48 Stop White noise static
    • 49 Static short
    • 101 Countdown/selection
Click to expand [+]
Client

Returns

Returns true if the sound was successfully played, false otherwise.

Example

Click to collapse [-]
server

This example plays a sound when a player spawns.

function onPlayerSpawn ( theSpawnpoint, theTeam )
    playSoundFrontEnd ( source, 16 )
end
addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn )
Click to collapse [-]
client

This example plays a sound when the player types the command '/sound'.

function onSoundEvent ( )
    playSoundFrontEnd ( 16 )
end
addCommandHandler("sound", onSoundEvent)

See Also