PlaySoundFrontEnd: Difference between revisions

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This function plays a frontend sound for the specified player.
This function plays a frontend sound for the specified player.


==Syntax==  
==Wzór==  
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' The [[player]] you want the sound to play for.
*'''thePlayer:''' The [[gracz]] you want the sound to play for.
*'''sound:''' A whole [[int]] specifying the sound id to play. Valid values are:
*'''sound:''' A whole [[int]] specifying the sound id to play. Valid values are:
{{Sounds}}
{{Sounds}}

Revision as of 15:20, 23 May 2013

This function plays a frontend sound for the specified player.

Wzór

Click to collapse [-]
Server
bool playSoundFrontEnd ( player thePlayer, int sound )   

Required Arguments

  • thePlayer: The gracz you want the sound to play for.
  • sound: A whole int specifying the sound id to play. Valid values are:
    • 0 - 20 Selection sounds
    • 27 - 30 Bullet sounds
    • 32 - 33 Selection sounds
    • 34 Radio static
    • 35 Stop Radio static
    • 37 - 38 Tick
    • 40 Selection sounds
    • 41 - 42 Tick (no ammo)
    • 43 - 45 Race countdown
    • 46 Repair
    • 47 White noise static
    • 48 Stop White noise static
    • 49 Static short
    • 101 Countdown/selection
Click to expand [+]
Client

Returns

Returns true if the sound was successfully played, false otherwise.

Example

Click to collapse [-]
server

This example plays a sound when a player spawns.

function onPlayerSpawn ( theSpawnpoint, theTeam )
    playSoundFrontEnd ( source, 16 )
end
addEventHandler ( "onPlayerSpawn", getRootElement(), onPlayerSpawn )
Click to collapse [-]
client

This example plays a sound when the player types the command '/sound'.

function onSoundEvent ( )
    playSoundFrontEnd ( 16 )
end
addCommandHandler("sound", onSoundEvent)

See Also