PlaySoundFrontEnd: Difference between revisions

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(Added OOP syntax introduced in r6987)
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool playSoundFrontEnd ( int sound )   
bool playSoundFrontEnd ( int sound )   
</syntaxhighlight>  
</syntaxhighlight>
{{New feature/item|3.0141|1.4.0|6987|{{OOP||[[Sound]].playFrontEnd}}}}


===Required Arguments===  
===Required Arguments===  

Revision as of 09:40, 30 December 2014

This function plays a frontend sound for the specified player.

[[{{{image}}}|link=|]] Note: These sounds can be disabled with setWorldSoundEnabled so if these sounds stop working you should check if you're disabling the sounds.

Syntax

Click to collapse [-]
Server
bool playSoundFrontEnd ( player thePlayer, int sound )   

Required Arguments

  • thePlayer: the player you want the sound to play for.
  • sound: a whole int specifying the sound id to play. Valid values are:
    • 0 - 20 Selection sounds
    • 27 - 30 Bullet sounds
    • 32 - 33 Selection sounds
    • 34 Radio static
    • 35 Stop Radio static
    • 37 - 38 Tick
    • 40 Selection sounds
    • 41 - 42 Tick (no ammo)
    • 43 - 45 Race countdown
    • 46 Repair
    • 47 White noise static
    • 48 Stop White noise static
    • 49 Static short
    • 101 Countdown/selection
Click to expand [+]
Client

Returns

Returns true if the sound was successfully played, false otherwise.

Example

Click to collapse [-]
server

This example plays a sound when a player spawns.

function onPlayerSpawn ( theSpawnpoint, theTeam )
    playSoundFrontEnd ( source, 16 )
end
addEventHandler ( "onPlayerSpawn", getRootElement(), onPlayerSpawn )
Click to collapse [-]
client

This example plays a sound when the player types the command '/sound'.

function onSoundEvent ( )
    playSoundFrontEnd ( 16 )
end
addCommandHandler("sound", onSoundEvent)

See Also