ResetFogDistance: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ {{Server client function}} ==Syntax== <syntaxhighlight lang="lua"> bool resetFogDistance () </syntaxhighlight>")
 
("Added" resetFogDistance( ) function page)
 
Line 1: Line 1:
{{Server client function}}
__NOTOC__
__NOTOC__
{{Server client function}}
This function resets the fog render distance to its default state.
{{Note|The function will reset the fog render distance to ''false'' server-side, as there is no default value to begin with.}}
==Syntax==
<syntaxhighlight lang="lua">
bool resetFogDistance ( )
</syntaxhighlight>
 
===Returns===
Returns ''true'' if operation was successful, ''false'' otherwise.


==Syntax==
==Example==  
This example will demonstrate basic functionality of the function.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool resetFogDistance ()
setFogDistance( 500 )
outputDebugString( "Fog render distance: " .. getFogDistance( ) )
resetFogDistance( )
outputDebugString( "New fog render distance: " .. tostring( getFogDistance( ) ) )
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{World_functions}}

Latest revision as of 13:17, 3 August 2014

This function resets the fog render distance to its default state.

[[{{{image}}}|link=|]] Note: The function will reset the fog render distance to false server-side, as there is no default value to begin with.

Syntax

bool resetFogDistance ( )

Returns

Returns true if operation was successful, false otherwise.

Example

This example will demonstrate basic functionality of the function.

setFogDistance( 500 )
outputDebugString( "Fog render distance: " .. getFogDistance( ) )
resetFogDistance( )
outputDebugString( "New fog render distance: " .. tostring( getFogDistance( ) ) )

See Also

Shared