ResetVehiclesLODDistance: Difference between revisions
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(Created page with "{{Client function}}{{Needs Example}}__NOTOC__ {{New feature/item|3.0154|1.5.3|11199| Resets the distance of vehicles LOD to default. Default values depends on client setting....") |
(→See Also: +engineGet/SetModelLODDistance) |
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==See Also== | ==See Also== | ||
* [[engineGetModelLODDistance]] | |||
* [[engineSetModelLODDistance]] | |||
{{World functions}} | {{World functions}} |
Revision as of 14:54, 17 May 2017
Script Example Missing Function ResetVehiclesLODDistance needs a script example, help out by writing one. | |
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Resets the distance of vehicles LOD to default. Default values depends on client setting. If client has enabled high detail vehicles in video options, value will be reset to (500, 500) - otherwise to (70, 150). You can check value of this option using dxGetStatus (SettingHighDetailVehicles).
Syntax
bool resetVehiclesLODDistance ( )
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel