Server Scripting Events: Difference between revisions

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void [[onPlayerWasted]] ( int totalammo, [[player]] killer, int killerweapon, int bodypart )
void [[onPlayerWasted]] ( int totalammo, [[player]] killer, int killerweapon, int bodypart )


void [[onPlayerTargeted]] ( [[element]] targetedElement )
void [[onPlayerTarget]] ( [[element]] targetedElement )


void [[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked )
void [[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked )

Revision as of 10:29, 21 August 2006

Template:Critical Update

This is a list of scripting events that currently exist. More will come soon.

void onElementDataChange ( string name )

void onMapLoad ( string name )

void onMapUnload ()

void onMarkerHit ( player hitplayer )

void onConsole ( string message )

void onPlayerChat ( string message )

void onPlayerDamage ( player attacker, int attackerweapon, int bodypart, float loss )

void onPlayerJoin ()

void onPlayerQuit ()

void onPlayerSpawn ( spawnpoint spawnpoint, team )

void onPlayerWasted ( int totalammo, player killer, int killerweapon, int bodypart )

void onPlayerTarget ( element targetedElement )

void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )

void onPlayerExitVehicle ( vehicle vehicle, int reason, player jacker )

void onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )

void onPickupSpawn ()

void onPickupHit ( player player )

void onPickupUse ( player player )

void onColShapeHit ( player player )

void onSpawnpointUse ( player player )

void onVehicleDamage ( float loss )

void onVehicleRespawn ( bool explosion )

void onVehicleStartEnter ( player player, int seat, player jacked )

void onVehicleStartExit ( player player, int seat, player jacker )

void onTrailerAttach ( vehicle trailer )

void onTrailerDetach ( vehicle trailer )