Server Scripting Events: Difference between revisions
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void [[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked ) | void [[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked ) | ||
void [[onPlayerExitVehicle]] ( [[vehicle]] vehicle, int | void [[onPlayerExitVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacker ) | ||
void [[onPlayerWeaponSwitch]] ( int previousWeaponID, int currentWeaponID ) | void [[onPlayerWeaponSwitch]] ( int previousWeaponID, int currentWeaponID ) | ||
void [[onPlayerTask]] ( string priority, int type, string name ) | |||
void [[onPickupSpawn]] () | void [[onPickupSpawn]] () |
Revision as of 13:37, 17 October 2006
This is a list of scripting events that currently exist. More will come soon.
void onElementDataChange ( string name )
void onMapLoad ( string name )
void onMapUnload ()
void onMarkerHit ( player hitplayer, bool matchingDimension )
void onConsole ( string message )
void onPlayerChat ( string message, bool teamchat )
void onPlayerDamage ( player attacker, int attackerweapon, int bodypart, float loss )
void onPlayerJoin ()
void onPlayerQuit ()
void onPlayerSpawn ( spawnpoint spawnpoint, team )
void onPlayerWasted ( int ammo, player killer, int killerweapon, int bodypart )
void onPlayerTarget ( element targetedElement )
void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )
void onPlayerExitVehicle ( vehicle vehicle, int seat, player jacker )
void onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )
void onPlayerTask ( string priority, int type, string name )
void onPickupSpawn ()
void onPickupHit ( player player, bool matchingDimension )
void onPickupUse ( player player )
void onColShapeHit ( player player, bool matchingDimension )
void onColShapeLeave ( player player, bool matchingDimension )
void onSpawnpointUse ( player player )
void onVehicleDamage ( float loss )
void onVehicleRespawn ( bool explosion )
void onVehicleStartEnter ( player player, int seat, player jacked )
void onVehicleStartExit ( player player, int seat, player jacker )
void onVehicleEnter ( player player, int seat, player jacked )
void onVehicleExit ( player player, int seat, player jacker )
void onVehicleExplode ()
void onTrailerAttach ( vehicle trailer )
void onTrailerDetach ( vehicle trailer )
void onClientLogin ( account previous_account, account current_account, bool auto-login )
void onClientLogout ( account previous_account, account current_account )