Server Scripting Events
This is a list of scripting events that currently exist. More will come soon.
void onElementDataChange ( string name )
void onMapLoad ( string name )
void onMapUnload ()
void onMarkerHit ( player hitplayer )
void onConsole ( string message )
void onPlayerChat ( string message )
void onPlayerDamage ( player attacker, int attackerweapon, int bodypart, float loss )
void onPlayerJoin ()
void onPlayerQuit ()
void onPlayerSpawn ( spawnpoint spawnpoint, team )
void onPlayerWasted ( player killer, int killerweapon, int bodypart )
void onPlayerTarget ( element targetedElement )
void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )
void onPlayerExitVehicle ( vehicle vehicle, int reason, player jacker )
void onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )
void onPickupSpawn ()
void onPickupHit ( player player )
void onPickupUse ( player player )
void onColShapeHit ( player player )
void onColShapeLeave ( player player )
void onSpawnpointUse ( player player )
void onVehicleDamage ( float loss )
void onVehicleRespawn ( bool explosion )
void onVehicleStartEnter ( player player, int seat, player jacked )
void onVehicleStartExit ( player player, int seat, player jacker )
void onTrailerAttach ( vehicle trailer )
void onTrailerDetach ( vehicle trailer )
void onClientLogin ( account previous_account, account current_account, bool auto-login )
void onClientLogout ( account previous_account, account current_account )