SetAmbientSoundEnabled: Difference between revisions
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{{ | {{Client function}} | ||
This function allows you to disable some background sound effects. | This function allows you to disable some background sound effects. | ||
Revision as of 05:35, 11 August 2011
This function allows you to disable some background sound effects.
Syntax
bool setAmbientSoundEnabled( string theType, bool enable )
Required Arguments
- theType: The type of ambient sound to toggle. Can be either "gunfire" or "general".
- enable : Set false to turn off, true to turn on
Returns
Returns true if the ambient sound was set correctly, false if invalid values were passed.
Example
This example turns off the ambient water and gunfire sounds:
setAmbientSoundEnabled( "general", false ) setAmbientSoundEnabled( "gunfire", false )
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel