SetCloudsEnabled: Difference between revisions
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==See Also== | ==See Also== | ||
{{World functions}} | {{World functions}} | ||
[[ru:setCloudsEnabled]] |
Revision as of 18:50, 7 March 2010
This function will enable or disable clouds. This is useful for race maps which are placed high up as clouds can cause low FPS.
Syntax
bool setCloudsEnabled ( bool enabled )
Required Arguments
- enabled: A boolean value determining if clouds should be shown. Use true to show clouds and false to hide them.
Returns
Returns true if the cloud state was changed succesfully, false if an invalid argument was specified.
Example
Click to collapse [-]
ServerThis example Disables clouds for all players
function disableClouds () setCloudsEnabled ( false ) -- Hide the clouds for all players when the resource starts end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), disableClouds )
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel