SetEffectDensity: Difference between revisions
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*'''theEffect:''' The [[effect]] to change the speed of. | *'''theEffect:''' The [[effect]] to change the speed of. | ||
*'''density:''' The level of density. | *'''density:''' The level of density. | ||
===Returns=== | |||
Returns ''true'' if the density was succesfully changed, ''false'' otherwise. | |||
===Example=== | ===Example=== |
Revision as of 10:54, 30 June 2014
Syntax
bool setEffectDensity(effect theEffect, float density)
Required Arguments
- theEffect: The effect to change the speed of.
- density: The level of density.
Returns
Returns true if the density was succesfully changed, false otherwise.
Example
This example adds command sed that creates spray effect at the player's position and sets its density to 2.
[Lua] addCommandHandler("sed", function (cmd) local x, y, z = getElementPosition(localPlayer) local effect = createEffect("spraycan", x, y, z) setEffectDensity(effect, 2) end)