SetEffectSpeed: Difference between revisions

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(Added OOP syntax)
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bool setEffectSpeed ( effect theEffect, float speed )
bool setEffectSpeed ( effect theEffect, float speed )
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{{OOP||[[effect]]:setSpeed|speed|getEffectSpeed}}


===Required Arguments===  
===Required Arguments===  

Revision as of 16:41, 26 November 2014

ADDED/UPDATED IN VERSION 1.4 r6208 :

This function sets the speed of a specified effect.

Syntax

bool setEffectSpeed ( effect theEffect, float speed )

OOP Syntax Help! I don't understand this!

Method: effect:setSpeed(...)
Variable: .speed
Counterpart: getEffectSpeed


Required Arguments

  • theEffect: The effect to change the speed of.
  • speed: The speed to set.

Returns

Returns true if the effect speed was succesfuly changed, false otherwise.

Example

This example adds command ses that creates effect of a smoke at player's position and sets its speed to 5.

[Lua]
addCommandHandler("ses", 
function (cmd)
   local x, y, z = getElementPosition(localPlayer)
   local effect = createEffect("smoke30lit", x, y, z)
   setEffectSpeed(effect, 5)
end)

See also