SetFarClipDistance: Difference between revisions

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Returns ''true'' if the distance was set correctly, ''false'' if invalid arguments were passed.
Returns ''true'' if the distance was set correctly, ''false'' if invalid arguments were passed.


==Example==  
==Example==
<section name="Server" class="server" show="true">
The function which is adjusting visibility range of the game world.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- Add example
function onResourceStart(resource)
setFarClipDistance(3000) -- we adjust visibility range on 3000 metres
end addEventHandler("onResourceStart",getResourceRootElement(getThisResource()),onResourceStart)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==

Revision as of 14:33, 31 January 2012

This template is no longer in use as it results in poor readability.

This function is used to set the distance of render.

Syntax

bool setFarClipDistance ( float distance )

Required Arguments

  • distance: A float specifying the distance of render.

Returns

Returns true if the distance was set correctly, false if invalid arguments were passed.

Example

Click to collapse [-]
Server

The function which is adjusting visibility range of the game world.

function onResourceStart(resource)
setFarClipDistance(3000) -- we adjust visibility range on 3000 metres
end addEventHandler("onResourceStart",getResourceRootElement(getThisResource()),onResourceStart)

See Also