SetFarClipDistance: Difference between revisions

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bool setFarClipDistance ( float distance )
bool setFarClipDistance ( float distance )
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[[File:Far.png|thumb|example for function]]
===Required Arguments===  
===Required Arguments===  
*'''distance:''' A float specifying the distance of render. '''Setting this less than 5 will cause problems to the client.'''
*'''distance:''' A float specifying the distance of render. '''Setting this less than 5 will cause problems to the client.'''
[[File:Far.png|thumb|example for function]]
===Returns===
===Returns===
Returns ''true'' if the distance was set correctly, ''false'' if invalid arguments were passed.
Returns ''true'' if the distance was set correctly, ''false'' if invalid arguments were passed.





Latest revision as of 20:08, 15 March 2021

This function is used to set the distance of render. Areas beyond the specified distance will not be rendered.

Syntax

bool setFarClipDistance ( float distance )
example for function

Required Arguments

  • distance: A float specifying the distance of render. Setting this less than 5 will cause problems to the client.

Returns

Returns true if the distance was set correctly, false if invalid arguments were passed.








Example

Click to collapse [-]
Server

This example adjusts the visibility range of the game world.

addEventHandler( "onResourceStart", resourceRoot,
	function( )
		setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres
	end
)
Click to expand [+]
Client

See Also