SetFarClipDistance: Difference between revisions

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==See Also==
==See Also==
{{World functions}}
{{World functions}}
[[Category:Needs_Example]]

Revision as of 21:23, 27 April 2012

This template is no longer in use as it results in poor readability.

This function is used to set the distance of render.

Syntax

bool setFarClipDistance ( float distance )

Required Arguments

  • distance: A float specifying the distance of render.

Returns

Returns true if the distance was set correctly, false if invalid arguments were passed.

Example

Click to collapse [-]
Server

The function which is adjusting visibility range of the game world.

addEventHandler("onResourceStart",resourceRoot,function()
	setFarClipDistance(3000) -- we adjust visibility range on 3000 metres
end)
Click to expand [+]
Client

See Also