SetFarClipDistance: Difference between revisions
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Revision as of 20:41, 7 March 2015
This template is no longer in use as it results in poor readability.
This function is used to set the distance of render. Areas beyond the specified distance will not be rendered.
Syntax
bool setFarClipDistance ( float distance )
Required Arguments
- distance: A float specifying the distance of render.
Returns
Returns true if the distance was set correctly, false if invalid arguments were passed.
Example
Click to collapse [-]
ServerThis example adjusts the visibility range of the game world.
addEventHandler( "onResourceStart", resourceRoot, function( ) setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres end )
Click to expand [+]
ClientSee Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel