SetGameSpeed: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
==Description==
This function sets the game speed to the given value.
This function sets the game speed to the given value.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setGameSpeed ( int value )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setGameSpeed ( float value )</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''value''': The int value of the game speed (Range 0 - 10)
*'''value''': The float value of the game speed (Range 0 - 10)


===Returns===
===Returns===
Returns ''true'' if the gamespeed was set successfully, ''false'' otherwise.
Returns ''true'' if the gamespeed was set successfully, ''false'' otherwise.
The normal game speed is '1'.


==Example==
==Example==
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==See Also==
==See Also==
{{World functions}}
{{World functions}}
[[ru:setGameSpeed]]

Latest revision as of 18:43, 16 November 2011

This function sets the game speed to the given value.

Syntax

bool setGameSpeed ( float value )

Required Arguments

  • value: The float value of the game speed (Range 0 - 10)

Returns

Returns true if the gamespeed was set successfully, false otherwise. The normal game speed is '1'.

Example

Click to collapse [-]
Server
addCommandHandler("setgamespeed",
  function(sourcePlayer, command, value)
    setGameSpeed(tonumber(value))
  end
)
Click to collapse [-]
Client
addCommandHandler("setgamespeed",
  function(command, value)
    setGameSpeed(tonumber(value))
  end
)

See Also