SetGarageOpen: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function opens or closes the specified garage door in the world. | This function opens or closes the specified garage door in the world. | ||
{{Note|setGarageOpen does not work with ID 32 (Pay 'n' Spray near Royal Casino). This garage has been disabled by Rockstar Games due to floor collision issues (see TheJizzy's video "BETA Leftovers and Glitches" at 12:12 timestamp). You can remove the door by using [[removeWorldModel]] and recreating it for later with [[moveObject]].}} | |||
==Syntax== | ==Syntax== | ||
Line 19: | Line 21: | ||
This example opens a garage door when a player enters a collision shape near it, and closes it when they leave: | This example opens a garage door when a player enters a collision shape near it, and closes it when they leave: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
GARAGE_ID = 25 | local GARAGE_ID = 25 | ||
-- create a collision shape and attach event handlers to it when the resource starts | -- create a collision shape and attach event handlers to it when the resource starts | ||
addEventHandler("onResourceStart", | addEventHandler("onResourceStart", resourceRoot, function (resource) | ||
function (resource) | local garageCube = createColCuboid(1337, 194, 28, 6, 10, 4) | ||
local garageCube = | |||
addEventHandler("onColShapeHit", garageCube, onGarageCubeHit) | addEventHandler("onColShapeHit", garageCube, onGarageCubeHit) | ||
addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave) | addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave) | ||
Line 31: | Line 32: | ||
-- open the door when someone enters the garage's collision shape | -- open the door when someone enters the garage's collision shape | ||
function onGarageCubeHit(hitElement, matchingDimension) | function onGarageCubeHit(hitElement, matchingDimension) | ||
if | if getElementType(hitElement) ~= "player" then | ||
return | |||
end | end | ||
-- check to make sure the door is closed | |||
-- open if they are closed | |||
setGarageOpen(GARAGE_ID, not isGarageOpen(GARAGE_ID)) | |||
end | end | ||
-- close the door when someone leaves the garage's collision shape | -- close the door when someone leaves the garage's collision shape | ||
function onGarageCubeLeave(leaveElement, matchingDimension) | function onGarageCubeLeave(leaveElement, matchingDimension) | ||
if | if getElementType(leaveElement) ~= "player" then | ||
return | |||
end | end | ||
-- check to make sure the door is open | |||
-- close if they are opened | |||
setGarageOpen(GARAGE_ID, not isGarageOpen(GARAGE_ID)) | |||
end | end | ||
</syntaxhighlight> | |||
</section> | |||
<section name="Server" class="server" show="true"> | |||
This example opens each garage door when a player enters a collision shape near it, and closes it when they leave: | |||
<syntaxhighlight lang="lua"> | |||
local garages = { | |||
{ 1643.43, -1520.3, 14.3438, }, | |||
{ 1877.41, -2096.51, 14.0391, }, | |||
{ 1843.37, -1856.32, 13.875, }, | |||
{ 1798.69, -2146.73, 14, }, | |||
{ 1698.91, -2088.74, 14.1406, }, | |||
{ 2741.07, -2004.78, 14.875, }, | |||
{ 2644.86, -2039.23, 14.0391, }, | |||
{ 2071.48, -1831.42, 14.5625, }, | |||
{ 2505.52, -1690.99, 14.3281, }, | |||
{ 1041.35, -1025.93, 32.6719, }, | |||
{ 1024.98, -1029.35, 33.1953, }, | |||
{ 488.28, -1734.7, 12.3906, }, | |||
{ 322.4141, -1769.0312, 5.25, }, | |||
{ 1353.48, -626.63, 109.82, }, | |||
{ -2716.35, 217.48, 5.3828, }, | |||
{ -2730.47, 72.32, 5.3516, }, | |||
{ -2454.12, -123.06, 26.9844, }, | |||
{ -1935.86, 239.53, 35.3516, }, | |||
{ -1904.53, 277.9, 42.9531, }, | |||
{ -2102.93, -16.05, 36.4844, }, | |||
{ -2026.91, 129.41, 30.4531, }, | |||
{ -2038.93, 178.81, 29.9375, }, | |||
{ -2162.03, 654.66, 53.375, }, | |||
{ -1786.81, 1209.42, 25.8359, }, | |||
{ -2105.2, 896.93, 77.4453, }, | |||
{ -2425.73, 1027.99, 52.2812, }, | |||
{ -2696.01, 821.45, 50.8516, }, | |||
{ 1586.26, 1222.7, 19.75, }, | |||
{ 2609.52, 1438.37, 11.5938, }, | |||
{ 2386.66, 1043.6, 11.5938, }, | |||
{ 2449.55, 698.08, 11.6797, }, | |||
{ 1968.74, 2162.49, 12.0938, }, | |||
{ 1408.64, 1902.69, 11.6797, }, | |||
{ 1278.7, 2529.81, 11.3203, }, | |||
{ 929.55, 2012.06, 11.6797, }, | |||
{ -1420.55, 2591.16, 57.7422, }, | |||
{ -100, 1111.41, 21.6406, }, | |||
{ -360.77, 1194.26, 20.5938, }, | |||
{ 429.98, 2546.52, 17.3516, }, | |||
{ -389.59, 2227.91, 42.9219, }, | |||
{ 397.48, 2476.63, 19.5156, }, | |||
{ 412.12, 2476.63, 19.5156, }, | |||
{ -2113.04, -2460.62, 30.9141, }, | |||
{ 720.02, -462.52, 16.8594, }, | |||
{ 2231.24, 168.73, 27.7734, }, | |||
{ 786.01, -492.87, 17.632, }, | |||
} | |||
local function createGarageColShape(x, y, z, ID) | |||
local col = createColSphere(x, y, z, 7) | |||
addEventHandler("onColShapeHit", col, function(hitElement, matchingDimension) | |||
if getElementType(hitElement) ~= "player" then | |||
return | |||
end | |||
setGarageOpen(ID, not isGarageOpen(ID)) | |||
end) | |||
addEventHandler("onColShapeLeave", col, function(leaveElement, matchingDimension) | |||
if getElementType(hitElement) ~= "player" then | |||
return | |||
end | |||
setGarageOpen(ID, not isGarageOpen(ID)) | |||
end) | |||
end | |||
addEventHandler("onResourceStart", resourceRoot, function(res) | |||
for ID, pos in ipairs(garages) do | |||
createGarageColShape(pos[1], pos[2], pos[3], ID) | |||
end | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
Line 55: | Line 132: | ||
==See Also== | ==See Also== | ||
{{World functions}} | {{World functions}} | ||
[[ru:setGarageOpen]] |
Latest revision as of 08:05, 23 July 2024
This function opens or closes the specified garage door in the world.
Syntax
bool setGarageOpen ( int garageID, bool open )
Required Arguments
- garageID: The garage ID that represents the garage door being opened or closed.
- isOpen: A boolean indicating whether or not to open the door.
Returns
Returns true if successful, false if an invalid garage id was given.
Example
Click to collapse [-]
ServerThis example opens a garage door when a player enters a collision shape near it, and closes it when they leave:
local GARAGE_ID = 25 -- create a collision shape and attach event handlers to it when the resource starts addEventHandler("onResourceStart", resourceRoot, function (resource) local garageCube = createColCuboid(1337, 194, 28, 6, 10, 4) addEventHandler("onColShapeHit", garageCube, onGarageCubeHit) addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave) end) -- open the door when someone enters the garage's collision shape function onGarageCubeHit(hitElement, matchingDimension) if getElementType(hitElement) ~= "player" then return end -- check to make sure the door is closed -- open if they are closed setGarageOpen(GARAGE_ID, not isGarageOpen(GARAGE_ID)) end -- close the door when someone leaves the garage's collision shape function onGarageCubeLeave(leaveElement, matchingDimension) if getElementType(leaveElement) ~= "player" then return end -- check to make sure the door is open -- close if they are opened setGarageOpen(GARAGE_ID, not isGarageOpen(GARAGE_ID)) end
Click to collapse [-]
ServerThis example opens each garage door when a player enters a collision shape near it, and closes it when they leave:
local garages = { { 1643.43, -1520.3, 14.3438, }, { 1877.41, -2096.51, 14.0391, }, { 1843.37, -1856.32, 13.875, }, { 1798.69, -2146.73, 14, }, { 1698.91, -2088.74, 14.1406, }, { 2741.07, -2004.78, 14.875, }, { 2644.86, -2039.23, 14.0391, }, { 2071.48, -1831.42, 14.5625, }, { 2505.52, -1690.99, 14.3281, }, { 1041.35, -1025.93, 32.6719, }, { 1024.98, -1029.35, 33.1953, }, { 488.28, -1734.7, 12.3906, }, { 322.4141, -1769.0312, 5.25, }, { 1353.48, -626.63, 109.82, }, { -2716.35, 217.48, 5.3828, }, { -2730.47, 72.32, 5.3516, }, { -2454.12, -123.06, 26.9844, }, { -1935.86, 239.53, 35.3516, }, { -1904.53, 277.9, 42.9531, }, { -2102.93, -16.05, 36.4844, }, { -2026.91, 129.41, 30.4531, }, { -2038.93, 178.81, 29.9375, }, { -2162.03, 654.66, 53.375, }, { -1786.81, 1209.42, 25.8359, }, { -2105.2, 896.93, 77.4453, }, { -2425.73, 1027.99, 52.2812, }, { -2696.01, 821.45, 50.8516, }, { 1586.26, 1222.7, 19.75, }, { 2609.52, 1438.37, 11.5938, }, { 2386.66, 1043.6, 11.5938, }, { 2449.55, 698.08, 11.6797, }, { 1968.74, 2162.49, 12.0938, }, { 1408.64, 1902.69, 11.6797, }, { 1278.7, 2529.81, 11.3203, }, { 929.55, 2012.06, 11.6797, }, { -1420.55, 2591.16, 57.7422, }, { -100, 1111.41, 21.6406, }, { -360.77, 1194.26, 20.5938, }, { 429.98, 2546.52, 17.3516, }, { -389.59, 2227.91, 42.9219, }, { 397.48, 2476.63, 19.5156, }, { 412.12, 2476.63, 19.5156, }, { -2113.04, -2460.62, 30.9141, }, { 720.02, -462.52, 16.8594, }, { 2231.24, 168.73, 27.7734, }, { 786.01, -492.87, 17.632, }, } local function createGarageColShape(x, y, z, ID) local col = createColSphere(x, y, z, 7) addEventHandler("onColShapeHit", col, function(hitElement, matchingDimension) if getElementType(hitElement) ~= "player" then return end setGarageOpen(ID, not isGarageOpen(ID)) end) addEventHandler("onColShapeLeave", col, function(leaveElement, matchingDimension) if getElementType(hitElement) ~= "player" then return end setGarageOpen(ID, not isGarageOpen(ID)) end) end addEventHandler("onResourceStart", resourceRoot, function(res) for ID, pos in ipairs(garages) do createGarageColShape(pos[1], pos[2], pos[3], ID) end end)
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel