SetGarageOpen: Difference between revisions
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<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
This example opens | This example opens each garage door when a player enters a collision shape near it, and closes it when they leave: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local garages = { | local garages = { |
Revision as of 19:31, 22 July 2024
This function opens or closes the specified garage door in the world.
Note: setGarageOpen does not work with ID 32 (Pay 'n' Spray near Royal Casino). This garage has been disabled by Rockstar Games due to floor collision issues (see TheJizzy's video "BETA Leftovers and Glitches" at 12:12 timestamp). You can remove the door by using removeWorldModel and recreating it for later with moveObject. |
Syntax
bool setGarageOpen ( int garageID, bool open )
Required Arguments
- garageID: The garage ID that represents the garage door being opened or closed.
- isOpen: A boolean indicating whether or not to open the door.
Returns
Returns true if successful, false if an invalid garage id was given.
Example
Click to collapse [-]
ServerThis example opens a garage door when a player enters a collision shape near it, and closes it when they leave:
GARAGE_ID = 25 -- create a collision shape and attach event handlers to it when the resource starts addEventHandler("onResourceStart", getResourceRootElement(), function (resource) local garageCube = createColCuboid(1337, 194, 28, 6, 10, 4) addEventHandler("onColShapeHit", garageCube, onGarageCubeHit) addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave) end) -- open the door when someone enters the garage's collision shape function onGarageCubeHit(hitElement, matchingDimension) if (getElementType(hitElement) == "player") then -- check to make sure the door is closed if (not isGarageOpen(GARAGE_ID)) then -- open the door setGarageOpen(GARAGE_ID, true) end end end -- close the door when someone leaves the garage's collision shape function onGarageCubeLeave(leaveElement, matchingDimension) if (getElementType(leaveElement) == "player") then -- check to make sure the door is open if (isGarageOpen(GARAGE_ID)) then -- close the door setGarageOpen(GARAGE_ID, false) end end end
Click to collapse [-]
ServerThis example opens each garage door when a player enters a collision shape near it, and closes it when they leave:
local garages = { [0] = Vector3(1643.43, -1520.3, 14.3438), [1] = nil, -- LSPD Police Impound Garage (not working) [2] = Vector3(1877.41, -2096.51, 14.0391), [3] = Vector3(1843.37, -1856.32, 13.875), [4] = Vector3(1798.69, -2146.73, 14), [5] = Vector3(1698.91, -2088.74, 14.1406), [6] = Vector3(2741.07, -2004.78, 14.875), [7] = Vector3(2644.86, -2039.23, 14.0391), [8] = Vector3(2071.48, -1831.42, 14.5625), [9] = Vector3(2505.52, -1690.99, 14.3281), [10] = Vector3(1041.35, -1025.93, 32.6719), [11] = Vector3(1024.98, -1029.35, 33.1953), [12] = Vector3(488.28, -1734.7, 12.3906), [13] = Vector3(322.4141, -1769.0312, 5.25), [14] = Vector3(1353.48, -626.63, 109.82), [15] = Vector3(-2716.35, 217.48, 5.3828), [16] = Vector3(-2730.47, 72.32, 5.3516), [17] = Vector3(-2454.12, -123.06, 26.9844), [18] = Vector3(-1935.86, 239.53, 35.3516), [19] = Vector3(-1904.53, 277.9, 42.9531), [20] = Vector3(-2102.93, -16.05, 36.4844), [21] = Vector3(-2026.91, 129.41, 30.4531), [22] = Vector3(-2038.93, 178.81, 29.9375), [23] = Vector3(-2162.03, 654.66, 53.375), [24] = Vector3(-1786.81, 1209.42, 25.8359), [25] = Vector3(-2105.2, 896.93, 77.4453), [26] = nil, -- SFPD Police Impound Garage (not working) [27] = Vector3(-2425.73, 1027.99, 52.2812), [28] = Vector3(-2696.01, 821.45, 50.8516), [29] = nil, -- LVPD Police Impound Garage (not working) [30] = Vector3(1586.26, 1222.7, 19.75), [31] = Vector3(2609.52, 1438.37, 11.5938), [32] = nil, -- Pay 'n' Spray (Royal Casino) (not working) [33] = Vector3(2386.66, 1043.6, 11.5938), [34] = Vector3(2449.55, 698.08, 11.6797), [36] = Vector3(1968.74, 2162.49, 12.0938), [37] = Vector3(1408.64, 1902.69, 11.6797), [38] = Vector3(1278.7, 2529.81, 11.3203), [39] = Vector3(929.55, 2012.06, 11.6797), [40] = Vector3(-1420.55, 2591.16, 57.7422), [41] = Vector3(-100, 1111.41, 21.6406), [42] = Vector3(-360.77, 1194.26, 20.5938), [43] = Vector3(429.98, 2546.52, 17.3516), [44] = Vector3(-389.59, 2227.91, 42.9219), [45] = { Vector3(397.48, 2476.63, 19.5156), Vector3(412.12, 2476.63, 19.5156) }, [46] = Vector3(-2113.04, -2460.62, 30.9141), [47] = Vector3(720.02, -462.52, 16.8594), [48] = Vector3(2231.24, 168.73, 27.7734), [49] = Vector3(786.01, -492.87, 17.6328) } local function createGarageColShape(pos, ID) local col = createColSphere(pos.x, pos.y, pos.z, 7) addEventHandler("onColShapeHit", col, function(hitElement, matchingDimension) if getElementType(hitElement) == "player" then if not isGarageOpen(ID) then setGarageOpen(ID, true) end end end) addEventHandler("onColShapeLeave", col, function(leaveElement, matchingDimension) if getElementType(leaveElement) == "player" then if isGarageOpen(ID) then setGarageOpen(ID, false) end end end) end addEventHandler("onResourceStart", getResourceRootElement(), function(res) for ID, pos in pairs(garages) do if pos then if (pos and type(pos) == "table") then for _, subPos in ipairs(pos) do createGarageColShape(subPos, ID) end else createGarageColShape(pos, ID) end end end end)
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel