SetGarageOpen: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setGarageOpen ( int garageID, bool open ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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===Returns=== | ===Returns=== | ||
Returns '''true''' if it succeeded, '''false''' if an invalid garage id was given. | |||
==Example== | ==Example== | ||
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addEventHandler("onColShapeHit", garageCube, onGarageCubeHit) | addEventHandler("onColShapeHit", garageCube, onGarageCubeHit) | ||
addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave) | addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave) | ||
end | end) | ||
-- open the door when someone enters the garage's collision shape | -- open the door when someone enters the garage's collision shape |
Revision as of 08:46, 18 September 2008
This function opens or closes the specified garage door in the world.
Syntax
bool setGarageOpen ( int garageID, bool open )
Required Arguments
- garageID: The ID that represents the garage door being opened or closed.
- isOpen: A boolean indicating whether or not to open the door.
Returns
Returns true if it succeeded, false if an invalid garage id was given.
Example
Click to collapse [-]
ServerThis example opens a garage door when a player enters a collision shape near it, and closes it when they leave:
GARAGE_ID = 25 -- create a collision shape and attach event handlers to it when the resource starts addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function (resource) local garageCube = createColCuve(1337, 194, 28, 6, 10, 4) addEventHandler("onColShapeHit", garageCube, onGarageCubeHit) addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave) end) -- open the door when someone enters the garage's collision shape function onGarageCubeHit(hitElement, matchingDimension) if (getElementType(hitElement) == "player") then -- check to make sure the door is closed if (not isGarageOpen(GARAGE_ID)) then -- open the door setGarageOpen(GARAGE_ID, true) end end end -- close the door when someone leaves the garage's collision shape function onGarageCubeLeave(leaveElement, matchingDimension) if (getElementType(leaveElement) == "player") then -- check to make sure the door is open if (isGarageOpen(GARAGE_ID)) then -- close the door setGarageOpen(GARAGE_ID, false) end end end
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel