SetHeatHaze: Difference between revisions
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(Created page with "__NOTOC__ {{Server client function}} This function changes the heat haze effect. ==Syntax== <syntaxhighlight lang="lua"> bool setHeatHaze ( int intensity, [ int randomShift = 0, int speedMin =...") |
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===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
{{HeatHazeValues}} | |||
===Returns=== | ===Returns=== | ||
Line 23: | Line 16: | ||
==Example== | ==Example== | ||
This example turns the heat haze effect off | '''Example 1:''' This example turns the heat haze effect off: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
setHeatHaze ( 0 ) | setHeatHaze ( 0 ) | ||
</syntaxhighlight> | |||
'''Example 2:''' This example will have an interesting effect: | |||
<syntaxhighlight lang="lua"> | |||
setHeatHaze ( 50, 20, 0, 500, 200, 100, 50, 20, true ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{World functions}} | {{World functions}} |
Latest revision as of 07:18, 17 July 2011
This function changes the heat haze effect.
Syntax
bool setHeatHaze ( int intensity, [ int randomShift = 0, int speedMin = 12, int speedMax = 18, int scanSizeX = 75, int scanSizeY = 80, int renderSizeX = 80, int renderSizeY = 85, bool bShowInside = false ] )
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- intensity: The intensity of the effect, from 0 to 255.
- randomShift: Sets a random jitter, from 0 to 255.
- speedMin: The slowest effect speed, from 0 to 1000.
- speedMax: The fastest effect speed, from 0 to 1000.
- scanSizeX: The X size in pixels of the chunk grabbed from the screen, from -1000 to 1000.
- scanSizeY: The Y size in pixels of the chunk grabbed from the screen, from -1000 to 1000.
- renderSizeX: The X size in pixels the chunk will be when rendered back to the screen, from 0 to 1000.
- renderSizeY: The Y size in pixels the chunk will be when rendered back to the screen, from 0 to 1000.
- bShowInside: Set to true to enable the heat haze effect when inside a building.
Returns
Returns true if the heat haze effect was set correctly, false if invalid values were passed.
Example
Example 1: This example turns the heat haze effect off:
setHeatHaze ( 0 )
Example 2: This example will have an interesting effect:
setHeatHaze ( 50, 20, 0, 500, 200, 100, 50, 20, true )
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel