SetRainLevel: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''level:''' A floating point number representing the rain level.
*'''level:''' A floating point number representing the rain level. 1 represents the maximum rain level usually available in GTA, but higher values are accepted.
** '''Note:''' The level value is clamped between 0.0 and 10.0 to avoid gameplay issues.


===Returns===
===Returns===
Returns true if the rain level was set, ''false'' otherwise.
Returns ''true'' if the rain level was set, ''false'' otherwise.
 
==Example==
<section name="Client" class="client" show="true">
This example will make it rain when player or ped enters a vehicle, and stop once it leaves.
<syntaxhighlight lang="lua">
function startRaining()
        setRainLevel(5)
end
addEventHandler("onClientVehicleEnter", root, startRaining)
 
function stopRaining()
        resetRainLevel()
end
addEventHandler("onClientVehicleExit", root, stopRaining)
</syntaxhighlight>
</section>
 
==See Also==
{{World functions}}

Latest revision as of 08:18, 16 September 2021

This function sets the rain level to any weather available in GTA. Use resetRainLevel to undo the changes.

Syntax

bool setRainLevel ( float level )

Required Arguments

  • level: A floating point number representing the rain level. 1 represents the maximum rain level usually available in GTA, but higher values are accepted.
    • Note: The level value is clamped between 0.0 and 10.0 to avoid gameplay issues.

Returns

Returns true if the rain level was set, false otherwise.

Example

Click to collapse [-]
Client

This example will make it rain when player or ped enters a vehicle, and stop once it leaves.

function startRaining()
         setRainLevel(5)
end
addEventHandler("onClientVehicleEnter", root, startRaining)

function stopRaining()
         resetRainLevel()
end
addEventHandler("onClientVehicleExit", root, stopRaining)

See Also