SetSoundEffectParameter: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20914|This function sets the parameter of a [[sound]] effect.}} | ||
{{Note|Using this function on a player voice sound element is not supported at this time.}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setSoundEffectParameter( element sound, string effectName, string effectParam, var | <syntaxhighlight lang="lua">bool setSoundEffectParameter ( element sound, string effectName, string effectParam, var paramValue )</syntaxhighlight> | ||
{{OOP||[[sound]]:setEffectParameter}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''sound''' | *'''sound:''' The [[sound]] element. | ||
*'''effectName''' | *'''effectName:''' The name of the effect whose parameter you want to change: | ||
*'''effectParam''' | {{Sound_Effects}} | ||
*''' | *'''effectParam:''' The parameter [[#Effects Parameters|name]]. | ||
*'''paramValue:''' The parameter [[#Effects Parameters|value]]. | |||
===Returns=== | ===Returns=== | ||
Returns | Returns ''true'' if effect have been set successfully, ''false'' otherwise. | ||
===Parameters=== | ===Effects Parameters=== | ||
{{Sound_Effects_Parameters}} | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local sound = playSound3D ("music.mp3", 0, 0, 10) | |||
setSoundEffectEnabled (sound, "echo", true) | |||
setSoundEffectParameter (sound, "echo", "wetDryMix", 80) | |||
setSoundEffectParameter (sound, "echo", "feedback", 30) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} |
Latest revision as of 17:27, 7 November 2024
This function sets the parameter of a sound effect.
Syntax
bool setSoundEffectParameter ( element sound, string effectName, string effectParam, var paramValue )
OOP Syntax Help! I don't understand this!
- Method: sound:setEffectParameter(...)
Required Arguments
- sound: The sound element.
- effectName: The name of the effect whose parameter you want to change:
- gargle
- compressor
- echo
- i3dl2reverb
- distortion
- chorus
- parameq
- reverb
- flanger
Returns
Returns true if effect have been set successfully, false otherwise.
Effects Parameters
Chorus | ||||
---|---|---|---|---|
http://www.un4seen.com/doc/#bass/BASS_DX8_CHORUS.html | ||||
Parameter | Type | Default value | Valid range | Description |
wetDryMix | float | 50 | 0-100 | Ratio of wet (processed) signal to dry (unprocessed) signal. |
depth | float | 10 | 0-100 | Percentage by which the delay time is modulated by the low-frequency oscillator (LFO). |
feedback | float | 25 | -99-99 | Percentage of output signal to feed back into the effect's input. |
frequency | float | 1.1 | 0-10 | Frequency of the LFO. |
waveform | int | 1 | 0-1 | Waveform of the LFO... 0 = triangle, 1 = sine. |
delay | float | 16 | 0-20 (ms) | Number of milliseconds the input is delayed before it is played back. |
phase | int | 1 | 0-4 | Phase differential between left and right LFOs.
|
Compressor | ||||
---|---|---|---|---|
http://www.un4seen.com/doc/#bass/BASS_DX8_COMPRESSOR.html | ||||
Parameter | Type | Default value | Valid range | Description |
gain | float | 0 | -60-60 (dB) | Output gain of signal after compression. |
attack | float | 10 | 0.01-500 (ms) | Time before compression reaches its full value. |
release | float | 200 | 50-3000 (ms) | Speed at which compression is stopped after input drops below threshold. |
threshold | float | -20 | -60-0 (dB) | Point at which compression begins. |
ratio | float | 3 | 1-100 | Compression ratio. |
predelay | int | 4 (ms) | 0-4 | Time after threshold is reached before attack phase is started. |
Distortion | ||||
---|---|---|---|---|
http://www.un4seen.com/doc/#bass/BASS_DX8_DISTORTION.html | ||||
Parameter | Type | Default value | Valid range | Description |
gain | float | -18 | -60-0 (dB) | Amount of signal change after distortion. |
edge | float | 15 | 0-100 | Percentage of distortion intensity. |
postEQCenterFrequency | float | 2400 | 100-8000 (Hz) | Center frequency of harmonic content addition. |
postEQBandwidth | float | 2400 | 100-8000 (Hz) | Width of frequency band that determines range of harmonic content addition. |
preLowpassCutoff | float | 8000 | 100-8000 (Hz) | Filter cutoff for high-frequency harmonics attenuation. |
Echo | ||||
---|---|---|---|---|
http://www.un4seen.com/doc/#bass/BASS_DX8_ECHO.html | ||||
Parameter | Type | Default value | Valid range | Description |
wetDryMix | float | 50 | 0-100 | Ratio of wet (processed) signal to dry (unprocessed) signal. |
feedback | float | 50 | 0-100 | Percentage of output fed back into input. |
leftDelay | float | 500 | 1-2000 (ms) | Delay for left channel. |
rightDelay | float | 500 | 1-2000 (ms) | Delay for right channel. |
panDelay | bool | false | false, true | Value that specifies whether to swap left and right delays with each successive echo. |
Flanger | ||||
---|---|---|---|---|
http://www.un4seen.com/doc/#bass/BASS_DX8_FLANGER.html | ||||
Parameter | Type | Default value | Valid range | Description |
wetDryMix | float | 50 | 0-100 | Ratio of wet (processed) signal to dry (unprocessed) signal. |
depth | float | 100 | 0-100 | Percentage by which the delay time is modulated by the low-frequency oscillator (LFO). |
feedback | float | -50 | -99-99 | Percentage of output signal to feed back into the effect's input. |
frequency | float | 0.25 | 0-10 | Frequency of the LFO. |
waveform | int | 1 | 0-1 | Waveform of the LFO... 0 = triangle, 1 = sine. |
delay | float | 2 | 0-4 (ms) | Number of milliseconds the input is delayed before it is played back. |
phase | int | 2 | 0-4 | Phase differential between left and right LFOs.
|
Gargle | ||||
---|---|---|---|---|
http://www.un4seen.com/doc/#bass/BASS_DX8_GARGLE.html | ||||
Parameter | Type | Default value | Valid range | Description |
rateHz | int | 20 | 1-1000 (Hz) | Rate of modulation. |
waveShape | int | 0 | 0-1 | Shape of the modulation waveform... 0 = triangle, 1 = square. |
I3DL2 Reverb | ||||
---|---|---|---|---|
http://www.un4seen.com/doc/#bass/BASS_DX8_I3DL2REVERB.html | ||||
Parameter | Type | Default value | Valid range | Description |
room | int | -1000 | -10000-0 (mB) | Attenuation of the room effect. |
roomHF | int | -100 | -10000-0 (mB) | Attenuation of the room high-frequency effect. |
roomRolloffFactor | float | 0 | 0-10 | Rolloff factor for the reflected signals. |
decayTime | float | 1.49 | 0.1-20 (s) | Decay time. |
decayHFRatio | int | 0.83 | 0.1-2 | Ratio of the decay time at high frequencies to the decay time at low frequencies. |
reflections | int | -2602 | -10000-1000 (mB) | Attenuation of early reflections relative to room. |
reflectionsDelay | float | 0.007 | 0-0.3 (s) | Delay time of the first reflection relative to the direct path. |
reverb | int | 200 | -10000-2000 (mB) | Attenuation of late reverberation relative to room. |
reverbDelay | float | 0.011 | 0-0.1 (s) | Time limit between the early reflections and the late reverberation relative to the time of the first reflection. |
diffusion | float | 100 | 0-100 | Echo density in the late reverberation decay. |
density | float | 100 | 0-100 | Modal density in the late reverberation decay. |
HFReference | float | 5000 | 20-20000 (Hz) | Delay time of the first reflection relative to the direct path. |
Parametric Equalizer | ||||
---|---|---|---|---|
http://www.un4seen.com/doc/#bass/BASS_DX8_PARAMEQ.html | ||||
Parameter | Type | Default value | Valid range | Description |
center | float | 0 | 80-16000 (Hz) | Center frequency. |
bandwidth | float | 12 | 1-36 | Bandwidth, in semitones. |
gain | float | 0 | -15-15 (dB) | Output gain of signal. |
Reverb | ||||
---|---|---|---|---|
http://www.un4seen.com/doc/#bass/BASS_DX8_REVERB.html | ||||
Parameter | Type | Default value | Valid range | Description |
inGain | float | 0 | -96-0 (dB) | Input gain of signal. |
reverbMix | float | 0 | -96-0 (dB) | Reverb mix. |
reverbTime | float | 1000 | 0.001-3000 (ms) | Reverb time. |
highFreqRTRatio | float | 0.001 | 0.001-0.999 (ms) | High-frequency reverb time ratio. |
Example
local sound = playSound3D ("music.mp3", 0, 0, 10) setSoundEffectEnabled (sound, "echo", true) setSoundEffectParameter (sound, "echo", "wetDryMix", 80) setSoundEffectParameter (sound, "echo", "feedback", 30)
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd