SetSoundEffectParameter: Difference between revisions
		
		
		
		
		
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| <section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| setSoundEffectParameter(sound, "echo", " | local sound = playSound3D("music.mp3", 0, 0, 10) | ||
| setSoundEffectEnabled(sound, "echo", true) | |||
| setSoundEffectParameter(sound, "echo", "wetDryMix", 80) | |||
| setSoundEffectParameter(sound, "echo", "feedback", 30) | |||
| </syntaxhighlight> | </syntaxhighlight> | ||
| </section> | </section> | ||
Revision as of 14:31, 9 August 2021
This function sets the parameter of a sound effect.
Syntax
bool setSoundEffectParameter ( element sound, string effectName, string effectParam, var paramValue )
OOP Syntax Help! I don't understand this!
- Method: sound:setEffectParameter(...)
Required Arguments
- sound: the sound element.
- effectName: the name of the effect whose parameter you want to change.
- gargle
- compressor
- echo
- i3dl2reverb
- distortion
- chorus
- parameq
- reverb
- flanger
Returns
Returns true if everything went well, error is raised otherwise.
Effects Parameters
| Chorus | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_CHORUS.html | ||||
| Parameter | Type | Default value | Valid range | Description | 
| wetDryMix | float | 50 | 0-100 | Ratio of wet (processed) signal to dry (unprocessed) signal. | 
| depth | float | 10 | 0-100 | Percentage by which the delay time is modulated by the low-frequency oscillator (LFO). | 
| feedback | float | 25 | -99-99 | Percentage of output signal to feed back into the effect's input. | 
| frequency | float | 1.1 | 0-10 | Frequency of the LFO. | 
| waveform | int | 1 | 0-1 | Waveform of the LFO... 0 = triangle, 1 = sine. | 
| delay | float | 16 | 0-20 (ms) | Number of milliseconds the input is delayed before it is played back. | 
| phase | int | 1 | 0-4 | Phase differential between left and right LFOs. 
 | 
| Compressor | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_COMPRESSOR.html | ||||
| Parameter | Type | Default value | Valid range | Description | 
| gain | float | 0 | -60-60 (dB) | Output gain of signal after compression. | 
| attack | float | 10 | 0.01-500 (ms) | Time before compression reaches its full value. | 
| release | float | 200 | 50-3000 (ms) | Speed at which compression is stopped after input drops below threshold. | 
| threshold | float | -20 | -60-0 (dB) | Point at which compression begins. | 
| ratio | float | 3 | 1-100 | Compression ratio. | 
| predelay | int | 4 (ms) | 0-4 | Time after threshold is reached before attack phase is started. | 
| Distortion | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_DISTORTION.html | ||||
| Parameter | Type | Default value | Valid range | Description | 
| gain | float | -18 | -60-0 (dB) | Amount of signal change after distortion. | 
| edge | float | 15 | 0-100 | Percentage of distortion intensity. | 
| postEQCenterFrequency | float | 2400 | 100-8000 (Hz) | Center frequency of harmonic content addition. | 
| postEQBandwidth | float | 2400 | 100-8000 (Hz) | Width of frequency band that determines range of harmonic content addition. | 
| preLowpassCutoff | float | 8000 | 100-8000 (Hz) | Filter cutoff for high-frequency harmonics attenuation. | 
| Echo | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_ECHO.html | ||||
| Parameter | Type | Default value | Valid range | Description | 
| wetDryMix | float | 50 | 0-100 | Ratio of wet (processed) signal to dry (unprocessed) signal. | 
| feedback | float | 50 | 0-100 | Percentage of output fed back into input. | 
| leftDelay | float | 500 | 1-2000 (ms) | Delay for left channel. | 
| rightDelay | float | 500 | 1-2000 (ms) | Delay for right channel. | 
| panDelay | bool | false | false, true | Value that specifies whether to swap left and right delays with each successive echo. | 
| Flanger | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_FLANGER.html | ||||
| Parameter | Type | Default value | Valid range | Description | 
| wetDryMix | float | 50 | 0-100 | Ratio of wet (processed) signal to dry (unprocessed) signal. | 
| depth | float | 100 | 0-100 | Percentage by which the delay time is modulated by the low-frequency oscillator (LFO). | 
| feedback | float | -50 | -99-99 | Percentage of output signal to feed back into the effect's input. | 
| frequency | float | 0.25 | 0-10 | Frequency of the LFO. | 
| waveform | int | 1 | 0-1 | Waveform of the LFO... 0 = triangle, 1 = sine. | 
| delay | float | 2 | 0-4 (ms) | Number of milliseconds the input is delayed before it is played back. | 
| phase | int | 2 | 0-4 | Phase differential between left and right LFOs. 
 | 
| Gargle | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_GARGLE.html | ||||
| Parameter | Type | Default value | Valid range | Description | 
| rateHz | int | 20 | 1-1000 (Hz) | Rate of modulation. | 
| waveShape | int | 0 | 0-1 | Shape of the modulation waveform... 0 = triangle, 1 = square. | 
| I3DL2 Reverb | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_I3DL2REVERB.html | ||||
| Parameter | Type | Default value | Valid range | Description | 
| room | int | -1000 | -10000-0 (mB) | Attenuation of the room effect. | 
| roomHF | int | -100 | -10000-0 (mB) | Attenuation of the room high-frequency effect. | 
| roomRolloffFactor | float | 0 | 0-10 | Rolloff factor for the reflected signals. | 
| decayTime | float | 1.49 | 0.1-20 (s) | Decay time. | 
| decayHFRatio | int | 0.83 | 0.1-2 | Ratio of the decay time at high frequencies to the decay time at low frequencies. | 
| reflections | int | -2602 | -10000-1000 (mB) | Attenuation of early reflections relative to room. | 
| reflectionsDelay | float | 0.007 | 0-0.3 (s) | Delay time of the first reflection relative to the direct path. | 
| reverb | int | 200 | -10000-2000 (mB) | Attenuation of late reverberation relative to room. | 
| reverbDelay | float | 0.011 | 0-0.1 (s) | Time limit between the early reflections and the late reverberation relative to the time of the first reflection. | 
| diffusion | float | 100 | 0-100 | Echo density in the late reverberation decay. | 
| density | float | 100 | 0-100 | Modal density in the late reverberation decay. | 
| HFReference | float | 5000 | 20-20000 (Hz) | Delay time of the first reflection relative to the direct path. | 
| Parametric Equalizer | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_PARAMEQ.html | ||||
| Parameter | Type | Default value | Valid range | Description | 
| center | float | 0 | 80-16000 (Hz) | Center frequency. | 
| bandwidth | float | 12 | 1-36 | Bandwidth, in semitones. | 
| gain | float | 0 | -15-15 (dB) | Output gain of signal. | 
| Reverb | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_REVERB.html | ||||
| Parameter | Type | Default value | Valid range | Description | 
| inGain | float | 0 | -96-0 (dB) | Input gain of signal. | 
| reverbMix | float | 0 | -96-0 (dB) | Reverb mix. | 
| reverbTime | float | 1000 | 0.001-3000 (ms) | Reverb time. | 
| highFreqRTRatio | float | 0.001 | 0.001-0.999 (ms) | High-frequency reverb time ratio. | 
Requirements
This template will be deleted.
Example
Click to collapse [-]
Clientlocal sound = playSound3D("music.mp3", 0, 0, 10)
setSoundEffectEnabled(sound, "echo", true)
setSoundEffectParameter(sound, "echo", "wetDryMix", 80)
setSoundEffectParameter(sound, "echo", "feedback", 30)
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd