SetSoundLooped: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (add "see also") |
||
Line 20: | Line 20: | ||
end) | end) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | |||
{{Client_audio_functions}} |
Revision as of 04:39, 3 January 2021
This function is used to change the loop option of the sound element.
Syntax
bool setSoundLooped(element theSound, bool loop)
OOP Syntax Help! I don't understand this!
- Method: sound:setLooped(...)
- Counterpart: isSoundLooped
Required Arguments
- theSound: The sound element to set the loop.
- bool: A boolean representing whether the sound will be looped.
Returns
Returns true if the sound element loop was successfully changed, false otherwise.
addEventHandler('onClientResourceStart', resourceRoot, function() local mySound = playSound('sound.mp3') setSoundLooped(mySound, true) end)
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd