SetSoundLooped: Difference between revisions

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Returns ''true'' if the [[sound]] [[element]] loop was successfully changed, ''false'' otherwise.
Returns ''true'' if the [[sound]] [[element]] loop was successfully changed, ''false'' otherwise.


===Example===
This example creates a sound element and turn on its looping
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler('onClientResourceStart', resourceRoot, function()
local mySound = playSound('sound.mp3')
    local mySound = playSound('sound.mp3')
setSoundLooped(mySound, true)
    setSoundLooped(mySound, true)
end)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_audio_functions}}
{{Client_audio_functions}}
[[PT-BR:setSoundLooped]]

Revision as of 01:53, 19 August 2021

This function is used to change the loop option of the sound element.

[[{{{image}}}|link=|]] Note: If the sound element is destroyed by destroyElement the loop will not happen.

Syntax

bool setSoundLooped ( element theSound, bool loop )

OOP Syntax Help! I don't understand this!

Method: sound:setLooped(...)
Counterpart: isSoundLooped


Required Arguments

  • theSound: The sound element to set the loop.
  • bool: A boolean representing whether the sound will be looped.

Returns

Returns true if the sound element loop was successfully changed, false otherwise.

Example

This example creates a sound element and turn on its looping

Click to collapse [-]
Client
local mySound = playSound('sound.mp3')
setSoundLooped(mySound, true)

See Also