SetSoundLooped: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{New feature/item|3.0159|1.5.8|20785|This function is used to change the loop option of the [[sound]] [[element]].}}
{{Added feature/item|3.0159|1.5.9|1.5.8|20785|This function is used to change the loop option of the [[sound]] [[element]].}}
{{Note|If the [[sound]] [[element]] is destroyed by [[destroyElement]] the loop will not happen.}}
{{Note|If the [[sound]] [[element]] is destroyed by [[destroyElement]] the loop will not happen.}}


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Returns ''true'' if the [[sound]] [[element]] loop was successfully changed, ''false'' otherwise.
Returns ''true'' if the [[sound]] [[element]] loop was successfully changed, ''false'' otherwise.


===Example===
==Example==
This example creates a sound element and turn on its looping
This example creates a [[sound]] [[element]] and turn on its looping:
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local mySound = playSound('sound.mp3')
local mySound = playSound ("sound.mp3")
setSoundLooped(mySound, true)
setSoundLooped (mySound, true)
</syntaxhighlight>
</syntaxhighlight>
</section>
 
==Requirements==
{{Requirements|n/a|1.5.8-9.20785}}


==See Also==
==See Also==

Revision as of 09:51, 20 September 2021

20785

[[{{{image}}}|link=|]] Note: If the sound element is destroyed by destroyElement the loop will not happen.

Syntax

bool setSoundLooped ( element theSound, bool loop )

OOP Syntax Help! I don't understand this!

Method: sound:setLooped(...)
Counterpart: isSoundLooped


Required Arguments

  • theSound: The sound element to set the loop.
  • bool: A boolean representing whether the sound will be looped.

Returns

Returns true if the sound element loop was successfully changed, false otherwise.

Example

This example creates a sound element and turn on its looping:

local mySound = playSound ("sound.mp3")
setSoundLooped (mySound, true)

Requirements

This template will be deleted.

See Also