SetSoundPaused: Difference between revisions

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===Returns===
===Returns===
Returns ''true'' if the [[sound]] element was successfully paused, ''false'' otherwise.
Returns ''true'' if the [[sound]] [[element]] was successfully paused, ''false'' otherwise.


==Example==  
==Example==  
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==See Also==
==See Also==
{{Client_audio_functions}}
{{Client_audio_functions}}
[[hu:setSoundPaused]]
[[AR:setSoundPaused]]
[[AR:setSoundPaused]]
[[RO:setSoundPaused]]

Latest revision as of 19:12, 18 July 2019

This function is used to either pause or unpause the playback of the specified sound element.

Use a player element to control a players voice with this function.

Syntax

bool setSoundPaused ( element theSound, bool paused )

OOP Syntax Help! I don't understand this!

Method: sound:setPaused(...)
Variable: .paused
Counterpart: isSoundPaused


Required Arguments

  • theSound: the sound element which you want to pause/unpause.
  • paused: a boolean value representing whether the sound should be paused or not. To pause the sound, use true.

Returns

Returns true if the sound element was successfully paused, false otherwise.

Example

This example will allow the user to toggle sounds from paused to playing, and from playing to paused

Click to collapse [-]
Client
theSound = playSound("music/song.mp3", true)
function togglePausedSound()
    if(isSoundPaused(theSound)) then --sound is paused, un-pause it
        setSoundPaused(theSound, false)
    else --sound is not paused, pause it
        setSoundPaused(theSound, true)
    end
end
addCommandHandler("pausesound", togglePausedSound)

Changelog

Version Description
1.3.2 Added player element for voice control

See Also