SetSoundPaused: Difference between revisions
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==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} | ||
[[AR:setSoundPaused]] |
Revision as of 04:11, 6 May 2013
This function is used to either pause or unpause the playback of the specified sound element. Use a player element to control a players voice with this function.
Syntax
bool setSoundPaused ( element theSound, bool paused )
Required Arguments
- theSound: The sound element which you want to pause/unpause.
- paused: A boolean value representing whether the sound should be paused or not. To pause the sound, use true.
Returns
Returns true if the sound element was successfully paused, false otherwise.
Example
This example will allow the user to toggle sounds from paused to playing, and from playing to paused
Click to collapse [-]
ClienttheSound = playSound("music/song.mp3", true) function togglePausedSound() if(isSoundPaused(theSound)) then --sound is paused, un-pause it setSoundPaused(theSound, false) else --sound is not paused, pause it setSoundPaused(theSound, true) end end addCommandHandler("pausesound", togglePausedSound)
Changelog
Version | Description |
---|
1.3.2 | Added player element for voice control |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd